Equipment
Outfitting
Adventurers have two options for starting equipment.
- Class Gear: Use the starting equipment provided by their class.
- Stipend: Purchase their own equipment using 100 gp.
Shops
Items are organized below in “Shops” for the sake of convenience. Purchases are not restricted; players can acquire any item regardless of character class.
Shops | |
---|---|
Cleric Shop | Rogue Shop |
Fighter Shop | Wizard Shop |
Alchemics Shop (25 gp) | Charms Shop (50 gp) |
Pricing and Selection
Any adventuring gear in the Basic Rules is available for purchase. Item prices differ from the Basic Rules (minimum 1 gp, weights rounded up to the nearest lb.) See the Full Listings for more details.