Elf

Navean elves belong to the Elven Empire, a sprawling nation that covers nearly all of the continent. Their society is rigidly stratified along bloodlines going back thousands of years.

Elven is the language of enchanting. Proficient characters receive a 20% discount when buying spellbooks, spellcasting focuses, and scrolls.

High Elf

Feature Description
Ability Scores +2 to Dexterity and +1 to Intelligence
Speed 30 ft. walking speed
Languages Common, Elven, one other language
Skills Perception
Darkvision 60 ft.
Weapons longswords, shortswords, longbows, and shortbows
Fey Ancestry advantage on saves vs. charms, immunity to magic sleep
Trance you require 4 hours of rest instead of 8, and remain conscious throughout
Cantrip you know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

High elves are born to the ruling caste. They are raised to embody the Elven ideal, mastering sword, spell, and bow as part of their aristocratic upbringing.

Wood Elf

Feature Description
Ability Scores +2 to Dexterity and +1 to Wisdom
Speed 35 ft. walking speed
Languages Common, Elven
Skills Perception
Darkvision 60 ft.
Weapons longswords, shortswords, longbows, and shortbows
Fey Ancestry advantage on saves vs. charms, immunity to magic sleep
Trance you require 4 hours of rest instead of 8, and remain conscious throughout
Mask of the Wild you can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Wood elves are born to the lesser caste. They serve a compulsory military service term and are charged with managing the empire’s affairs. They tend to be more worldly than their High Elven counterparts.