Alchemy
Craft Alchemics
Navean alchemy uses mundane tools and magical ingredients to create useful items. Adventurers proficient in at least one tool can create alchemics during downtime. They do not need to own a set of tools to perform their trade, instead renting tools as part of their Lifestyle Expense.
Intelligence-based
The maximum number of items an adventurer can create in a single work session is equal to: (Intelligence Modifier + 1), minimum 1.
Tool | Alchemics |
---|---|
Alchemist | Alchemical Glue and Agua Regia |
Herbalist or Brewer | Potion of Cleansing and Potion of Healing |
Poisoner | Scorpion Venom and Sleeping Powder |
Tinker or Mason | Firebomb and Thunderbomb |
Woodcarver or Smith | Sonic Ammo and Sparking Ammo |
Examples
Maric has 14 (+2) Intelligence and proficiency in the Herbalist tool. He can create up to three potions. During downtime he creates two Potions of Healing and one Potion of Cleansing.
Johanna has 16 (+3) Intelligence and proficiency in two types of tools; Alchemist and Smith. She can create up to four items, choosing from either category. During downtime she creates one set of Sonic Arrows, one set of Sparking Arrows, and two vials of Agua Regia.