Encumbrance
Managing Weight
An adventurer’s Strength score determines how many pounds they can shoulder without penalty.
Strength | Slowed | Disadvantage | Immobile |
---|---|---|---|
8 | 40 | 80 | 120 |
10 | 50 | 100 | 150 |
12 | 60 | 120 | 180 |
14 | 70 | 140 | 210 |
16 | 80 | 160 | 240 |
18 | 90 | 180 | 270 |
Penalties
- Slowed: Movement speed is reduced by 10 feet.
- Disadvantage: Movement speed is reduced by 20 feet, and rolls that depend on Strength, Dexterity, or Constitution are made at disadvantage.
- Immobile: You are unable to move, gaining the Restrained condition.
Loot
Loot (25 gp)
Treasure, 5 lb.
Carefully preserved monster viscera, rocks that glow when exposed to moonlight, damaged armor made of quality materials; this is anything that might be of interest to a curious merchant.
With the exception of magic items, most forms of loot are valued by weight. Adventurers with a high Strength are better able to bear the encumbrance of valuables.
Containers
An adventurer’s carrying capacity is also limited by the containers they use.
Backpacks
A Backpack can hold 30 lb. but is hard to access during a fight, requiring adventurers to take the Use an Object action to interact with.
Pouch
A Pouch can hold 6 lb. and is easy to access during a fight. No actions are required to use a pouch.