Feats and Multiclassing
Cross-Disciplinary Training
Feats allow a character to gain benefits outside of their class, such as spellcasting or equipment proficiencies.
Multiclassing
The requirements on this page replace the multiclassing rules found in the System Reference Document.
Multiclass: Cleric
Requirements: Wisdom 13, Not a Cleric
You learn three Cleric cantrips. When you next level up, you can choose to gain a level in Cleric.
Multiclass: Fighter
Requirements: Strength 13, Not a Fighter
You gain a Fighting Style and one of the following:
- Proficiency in shields
- Proficiency in armor
- Proficiency in two weapons
The armor proficiency, should you choose it, is the lightest armor you are not currently proficient in. When you next level up, you can choose to gain a level in Fighter.
Multiclass: Rogue
Requirements: Dexterity 13, Not a Rogue
You gain proficiency in one skill and one of the following:
- Proficiency in Cant
- Proficiency with Thieves’ Tools
- Expertise in one skill
When you next level up, you can choose to gain a level in Rogue.
Multiclass: Wizard
Requirements: Intelligence 13, Not a Wizard
You learn three Wizard cantrips. When you next level up, you can choose to gain a level in Wizard.