Feats and Multiclassing

Cross-Disciplinary Training

Feats allow a character to gain benefits outside of their class, such as spellcasting or equipment proficiencies.

Multiclassing

The requirements on this page replace the multiclassing rules found in the System Reference Document.


Multiclass: Cleric

Requirements: Wisdom 13, Not a Cleric

You learn three Cleric cantrips. When you next level up, you can choose to gain a level in Cleric.

Multiclass: Fighter

Requirements: Strength 13, Not a Fighter

You gain a Fighting Style and one of the following:

  • Proficiency in shields
  • Proficiency in armor
  • Proficiency in two weapons

The armor proficiency, should you choose it, is the lightest armor you are not currently proficient in. When you next level up, you can choose to gain a level in Fighter.

Multiclass: Rogue

Requirements: Dexterity 13, Not a Rogue

You gain proficiency in one skill and one of the following:

  • Proficiency in Cant
  • Proficiency with Thieves’ Tools
  • Expertise in one skill

When you next level up, you can choose to gain a level in Rogue.

Multiclass: Wizard

Requirements: Intelligence 13, Not a Wizard

You learn three Wizard cantrips. When you next level up, you can choose to gain a level in Wizard.