Skills
Skills are niche specialties that are commonly called upon while adventuring. Having proficiency in a skill allows an adventurer to add their proficiency bonus where applicable.
Typical Ability | Skill |
---|---|
Strength | Athletics |
Dexterity | Acrobatics |
Sleight of Hand | |
Stealth | |
Intelligence | Arcana |
Nature | |
History | |
Religion | |
Wisdom | Medicine |
Perception | |
Insight | |
Animal Handling | |
Survival | |
Charisma | Persuasion |
Deception | |
Intimidation | |
Performance |
Fighter’s Honor
Fighters can use Persuasion and Intimidation with their Strength modifier, instead of their Charisma modifier.