Skills

Skills are niche specialties that are commonly called upon while adventuring. Having proficiency in a skill allows an adventurer to add their proficiency bonus where applicable.

Typical Ability Skill
Strength Athletics
Dexterity Acrobatics
  Sleight of Hand
  Stealth
Intelligence Arcana
  Nature
  History
  Religion
Wisdom Medicine
  Perception
  Insight
  Animal Handling
  Survival
Charisma Persuasion
  Deception
  Intimidation
  Performance

Fighter’s Honor

Fighters can use Persuasion and Intimidation with their Strength modifier, instead of their Charisma modifier.