Cleric: Winter Witch
Winter is an ancient and august order, one that predates Navean wizardry. Their magic has its roots in primal sorceries and elemental forces. Initiates tend to be ruthlessly pragmatic and secretive.
Winter Domain Spells
Cleric Level | Spells |
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1st | Comprehend Languages, Sleep |
3rd | Darkness, Invisibility |
5th | Counterspell, Fly |
7th | Ice Storm, Deathward |
9th | Cone of Cold, Dominate Person |
Winter’s Touch
At 1st level, you learn the Ray of Frost cantrip and gain proficiency with the Sylvan language.
Frost Sorcery
At 1st level, your Ray of Frost cantrip deviates from the standard casting, growing more powerful as you do.
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Range: The spell’s range increases by 10 feet for each level of your proficiency bonus.
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Targets: The number of targets this spell can affect is equal to your proficiency bonus. Targets must be within 5 feet of one another, and are each subject to an attack roll.
Channel Divinity: Deep Slumber
Starting at 2nd level, you can use your Channel Divinity to empower sleep enchantments.
When you cast the Sleep spell, you can use your Channel Divinity with a bonus action to roll the maximum possible result.
Winter Gale
At 6th level, your Ray of Frost cantrip is accompanied by physical force. Targets damaged by the cantrip are pushed back 10 feet.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Inner Strength
At 17th level, you gain an additional use of Channel Divinity.