Cleric: Winter Witch

Winter is an ancient order that draws their power from primal sorcery. Their initiation rites are rumored to involve moonlit sacrifices over bloodstained altars, with power drawn from the moment of death. Navean Wizardry is said to have been derived from these Old Ways and softened for use by those with faint hearts.

Winter Domain Spells

Cleric Level Spells
1st Comprehend Languages, Sleep
3rd Darkness, Invisibility
5th Counterspell, Fly
7th Deathward, Ice Storm
9th Cone of Cold, Dominate Person

Winter’s Touch

At 1st level, you learn the Ray of Frost cantrip and gain proficiency with the Sylvan language.

Frost Sorcery

At 1st level, your Ray of Frost cantrip deviates from the standard casting, growing more powerful as you do.

  • Range: The spell’s range increases by 10 feet for each level of your proficiency bonus.

  • Targets: The number of targets this spell can affect is equal to your proficiency bonus. Targets must be within 5 feet of one another, and are each subject to an attack roll.

Channel Divinity: Deep Slumber

Starting at 2nd level, you can use your Channel Divinity to empower sleep enchantments.

When you cast the Sleep spell, you can use your Channel Divinity with a bonus action to roll the maximum possible result.

Winter Gale

At 6th level, your Ray of Frost cantrip is accompanied by physical force. Targets damaged by the cantrip are pushed back 10 feet.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Inner Strength

At 17th level, you gain an additional use of Channel Divinity.