Air Elemental

Large elemental, neutral

Armor Class 15

Hit Points 50

Speed 90ft. fly

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 06 (-2) 08 (-1) 08 (-1)

Damage Immunities Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Senses darkvision 60 ft., passive perception 10

Languages None


Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

A floating gemstone encircled by hurricane-force winds. Largely immune to mundane weaponry and capable of rapid flight. Follows the commands of its master, or rampages indiscriminately when left uncontrolled.

Water Elemental

Large elemental, neutral

Armor Class 15

Hit Points 50

Speed 30ft., swim 90ft.

STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 06 (-2) 08 (-1) 08 (-1)

Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Senses darkvision 60 ft., passive perception 10

Languages None


Water Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Any creature sharing a space with the water elemental takes 14 (2d8 + 5) necrotic damage from drowning. If underwater, becomes invisible.

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

A gemstone hovering within a vortex of water. Largely immune to mundane weaponry and able to disappear into bodies of water. Follows the commands of its master, or rampages indiscriminately when left uncontrolled. Freezing its body kills it instantly.