Adventuring

Dungeon Crawling

Naevis borrows heavily from Original D&D (1974) and Advanced D&D (1977), focusing on room-by-room exploration. Players familiar with more recent versions of D&D may find that this differs from their experiences, and are encouraged to experiment with this classical playstyle.

Dungeons

Dungeon Map

Dungeon Key

Image generated using Donjon’s Random Dungeon Generator.

Exploration

A dungeon is a set of interconnected rooms, each filled with some oddity or threat that the party needs to deal with. Some expeditions may wind through stonehewn tunnels and the lairs of strange beasts. Others may intersect with City Dweller civilizations, like the vast underground libraries of the Tieflings.

Survival

A dungeon is no place for leisurely naps. Parties may take Short Rests to catch their breath, but long rests only occur between sessions. Be sure to stock up on scrolls and rations before setting out.

Treasure

The outside world is very interested in the strange things found below the earth’s surface. Be sure to leave room in your pack to collect the various bits of loot laying about.