Resting

Short Rests

  • Time: Requires one hour of time.
  • Ration: Consumes one set of rations.
  • Safety: Requires a relatively safe location free of hostiles.
  • Healing: Consumes one or more Hit Dice to restore hit points.
Long Rests

Long rests are taken between sessions, rather than during sessions. Wizards should take particular care to ensure that they can continue to survive even if their spell slots are expended. Scrolls are a handy tool for this purpose.

Review: Hit Dice

Adventurers have a number of Hit Dice equal to their level. These Hit Dice can be rolled on a Short Rest to restore hit points. Hit Dice are restored on a long rest.