Halfling
The halfling people are beloved by fate, suffering ill-fortune rarely. They make for canny adventurers.
| Feature | Description |
|---|---|
| Ability Scores | +2 to Dexterity and +1 to Charisma |
| Speed | 25 ft. walking speed |
| Languages | Common, Halfling |
| Lucky | when you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. |
| Brave | you have advantage on saving throws against being frightened. |
| Halfling Nimbleness | you can move through the space of any creature that is of a size larger than yours. |
| Small | you are considered small, and have difficulty wielding weapons with the Heavy tag. |
| Naturally Stealthy | you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. |
Homeland
Halflings once lived among humans in villages and shires. They farmed, managed animals, hunted, and lived off the land. When the Elves came, the Halflings fled their homelands while the Humans remained. Now, more than a thousand years later, the Halfling people wander without a home. They live their lives traveling from one land to the next in caravans.
The Endless Path
Halfling culture is organized as a complex hierarchy of caravans and trade agreements. Marriages are complex affairs, transferring contractual trading rights between tribes under the guise of dowry. Tribes may split apart or join together over time, their migratory routes changing to fit an ever-evolving list of trading partners.
Faith
Halfling religion is shamanistic in nature. Halflings revere the spirits of the sky, called Djinn, as well as the spirits of their ancestors. Shamans are well-known for their skill in divination and healing.