Mooks

The Generic Bad Guy

Mooks are generic enemies with a single hit point. They are typically used in groups of 3 and have no modifiers to their ability scores or attacks.

To make stronger mooks, do one of the following:

  • Give them a ranged attack.
  • Give them a special ability.
  • Increase their AC to 15.
  • Increase their attack bonus to +4 and damage to 6 (1d10).
  • Make them immune to non-magical weapons.

Mook

Medium any, chaotic neutral

Armor Class 10

Hit Points 1

Initiative 10

Speed 30ft.

STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

Condition Immunities None

Senses darkvision 60 ft., passive Perception 10

Languages Undercommon


Strike. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage.

A generic creature, ranging from goblins to spiders to bandits. Cannon fodder that can be reflavored to fit the theme of a specific dive.