Mooks
The Generic Bad Guy
Mooks are generic enemies with a single hit point. They are typically used in groups of 3 and have no modifiers to their ability scores or attacks.
To make stronger mooks, do one of the following:
- Give them a ranged attack.
- Give them a special ability.
- Increase their AC to 15.
- Increase their attack bonus to +4 and damage to 6 (1d10).
- Make them immune to non-magical weapons.
Mook
Medium any, chaotic neutral
Armor Class 10
Hit Points 1
Initiative 10
Speed 30ft.
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) Condition Immunities None
Senses darkvision 60 ft., passive Perception 10
Languages Undercommon
Strike. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage.
A generic creature, ranging from goblins to spiders to bandits. Cannon fodder that can be reflavored to fit the theme of a specific dive.