Medical Equipment
Item | Cost | Weight |
---|---|---|
Potion, healing | 25 gp | 1 lb. |
Potion, cleansing | 25 gp | 1 lb. |
Scroll, cure wounds | 25 gp | 1 lb. |
Triage pack | 10 gp | 1 lb. |
Adventurers proficient in Halfling can purchase potions at a 20% discount for 40 gp.
Adventurers proficient in Elven can purchase scrolls at a 20% discount for 40 gp.
Descriptions
Potion of Healing
You regain 2d4 + 2 hit points when you drink this potion.
Potion of Cleansing
If you are affected by non-magical poisons or diseases, they are removed from your system. You are immune to similar toxins for the next ten minutes. If you consume another potion while this one is in effect, you gain a level of exhaustion.
Scroll, Cure Wounds
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
As with all scrolls, the user must be a spellcaster with the Cure Wounds spell on their spell list.
Triage Pack
A collection of splints, salves, and antivenoms. A pack can be used during a short rest by someone proficient in the medicine skill.
The pack neutralizes non-magical poisons and restores an expended hit die for up to six people. After use, it is consumed.