Orcfolk
Overview
A loose category that encompasses orcs, goblins, hobgoblins, and bugbears. Orcfolk belong to militant and integrated societies. They are one of the few City factions that demonstrate a firm grasp of tactics and engineering.
Settlements
Orcish villages are tightly guarded and possess stone walls. Organized patrols walk the village borders on watch for intruders or hostile fauna. Though lacking a larger national identity, orcish tribes do keep in contact with one another, trading for resources and occasionally skirmishing over valuable hunting lands.
Disposition
Orcfolk, like most City dwellers, are hostile to unfamiliar races. They are a dour and hardy people well-used to living difficult lives.
Orcish Savage
An imposing Orc warlord. Carries a club made of bone.
- Unyielding: When this creature would otherwise be killed, it drops to one hit point instead, once per fight.
- Cunning Shove: Can use a bonus action to throw a medium or smaller creature 10 feet away.
Goblin Sapper
A goblin arsonist. Carries bone daggers, flasks of oil, and torches.
- Molotov: Can use a bonus action to throw a torch or flask of oil.
- Flee: Can use a bonus action to disengage.