Arms

Cheap Weapons (1 gp)

Name Damage Weight Properties
Club 1d4 bludgeoning 2 lb. Light
Dagger 1d4 piercing 1 lb. Finesse, light, thrown (20/60), wizard
Dart (20) 1d4 piercing 5 lb. Finesse, thrown (20/60), wizard
Light Hammer 1d4 bludgeoning 2 lb. Light, thrown (20/60), dwarf
Quarterstaff 1d6 bludgeoning 4 lb. Versatile (1d8), wizard
Sling 1d4 piercing Ammunition, range (30/120), wizard
Whip 1d4 slashing 3 lb. Finesse, reach, martial
Ammunition (20) 1 lb. Ammunition

Basic Weapons (5 gp)

Name Damage Weight Properties
Crossbow, light 1d8 piercing 5 lb. Ammunition, range (80/320), loading, two-handed, wizard
Handaxe 1d6 slashing 2 lb. Light, thrown (20/60), dwarf
Mace 1d6 bludgeoning 4 lb.
Spear 1d6 piercing 3 lb. Thrown (20/60), versatile (1d8)
Scimitar 1d6 slashing 3 lb. Finesse, light, martial
Shortbow 1d6 piercing 2 lb. Ammunition, range (80/320), two-handed, elf
Shortsword 1d6 piercing 2 lb. Finesse, light, martial, elf, rogue

Quality Weapons (10 gp)

Name Damage Weight Properties
Battleaxe 1d8 slashing 4 lb. Versatile (1d10), martial, dwarf
Crossbow, hand 1d6 piercing 3 lb. Ammunition, range (30/120), light, loading, martial, rogue
Crossbow, heavy 1d10 piercing 18 lb. Ammunition, range (100/400), heavy, loading, two-handed, martial
Greataxe 1d12 slashing 7 lb. Heavy, two-handed, martial
Greatsword 2d6 slashing 6 lb. Heavy, two-handed, martial
Halberd 1d10 slashing 6 lb. Heavy, reach, two-handed, martial
Longbow 1d8 piercing 2 lb. Ammunition, range (150/600), heavy, two-handed, martial, elf
Longsword 1d8 slashing 3 lb. Versatile (1d10), martial, elf, rogue
Rapier 1d8 piercing 2 lb. Finesse, martial, rogue
Warhammer 1d8 bludgeoning 2 lb. Versatile (1d10), martial, dwarf

Adventurers proficient in Dwarven get a 20% discount on weapons and armor, to a minimum price of 1 gp.