Campaigns

The Long Haul

Campaigns are longer form games, typically consisting of 10 or more sessions conducted over months of real world time. They allow players to grow their characters and interact with the world more thoroughly than in a oneshot.

Primary Option: Dungeon a Day

Campaigns in Naevis are designed to be run as a series of standalone adventures, each self contained. Today’s dungeon might be an undead infested library, next week’s could be a negotiation between two rival orc clans. This structure provides the following benefits:

  • Flexible Scheduling: Players can drop-in or drop-out throughout a campaign.
  • Character Rosters: Players have the freedom to try out new characters each session if they so decide.
  • Character Growth: Players that stick with a specific character are rewarded with gradually increasing wealth, equipment, and roleplaying opportunities.
Alternative Option: Multi-Session Dungeons

A module-like approach might be preferred at some tables. In these campaigns, players spend multiple sessions exploring a single dungeon (typically one generated in full.) This structure provides the following benefits:

  • Classic Mapmaking: Players can be responsible for drawing their own maps of larger dungeons.
  • Adapting Classic Modules: Game Masters can reuse well-established dungeons like Keep on the Borderlands.
  • Higher Difficulty: Players face greater difficulties in managing their resources when trade is rare.