Swarms
Wolf Pack
Beast Count 3-5 Motivation Food Statistics hp:1, ac:10, damage:4 Modifiers STR/DEX/CON: +0, WIS/INT/CHA: +0 Special Abilities None
A Swarm is a collection of enemies who make up for their weakness with numbers. Examples might include a group of goblins or a pack of wolves.
General Usage Information
Swarms are designed for ease of use. By default, they have no modifiers to remember, deal a flat amount of damage, and are taken out in one hit. They are also surprisingly lethal when targeting a single player character.
From the player perspective, swarms are indistinguishable from a large group of weak enemies. They are especially vulnerable to spells like Burning Hands and Sleep. This is intentional, and encourages parties to burn valuable spell slots.
Running Swarms
Shared Initiative: Do not roll initiative for the group. Give them a flat value, such as 15, 10, or 5.
Health: Do not track hit points. When the group takes damage, kill one of its members. If a player scores a critical hit, kill two.
Dogpile: When the group attacks, have them target the same character. Roll a number of times equal to the number of creatures in the group.
Morale: If they appear to be losing, most swarms will retreat.
Enhancing Swarms
To make a swarm stronger, consider adding one of the following:
Defense
- Sleepproof: Immunity to the Sleep spell.
- Fireproof: Immunity to fire damage, such as from the Burning Hands spell.
- Ethereal: Immunity to non-magical weapons.
- Tough: Set the HP of individual creatures to 8 (~2 hits).
Offense
- Superb Physicality: Increase physical modifiers and damage by +2, +4, or +6.
- Rider: Add a DC 15 save vs. condition on successful attacks (poison, knockdown, frightened).
- Ranged Option: Gain a ranged attack, such as Fire bolt or a bow.
- Armor Piercing: Gain a special attack that damages player characters when they fail a saving throw (WIS, DEX, etc.)