Feats

In Naevis, feats allow characters to gain abilities outside of their class. In addition to other benefits, taking a feat allows characters to multiclass at future levels should the player choose to do so.

Multiclassing
  1. Prerequisite: Characters must take a multiclassing feat before they can take their first level in a new class.

  2. Redundancy: A feat’s benefits are replaced when the character gains their first level in a new class.

  3. Benefits: Characters gain all the proficiencies that a new class would provide at level 1. These include proficiencies for skills, equipment, and ability saves. If a class provides spellcasting, it does not stack with other class spellcasting progressions. The two provide separate spell slots.

Listings

Multiclass: Cleric

Requirements: Wisdom 13, Not a Cleric

You learn three Cleric cantrips. When you next level up, you can choose to gain a level in Cleric.

Multiclass: Fighter

Requirements: Strength 13, Not a Fighter

You gain proficiency in a Fighting Style and one of the following:

  • Proficiency in shields
  • Proficiency in armor
  • Proficiency in two weapons

The armor proficiency you gain is the lightest armor you are not currently proficient in. When you next level up, you can choose to gain a level in Fighter.

Multiclass: Rogue

Requirements: Dexterity 13, Not a Rogue

You gain proficiency in one skill and one of the following:

  • Proficiency in Cant
  • Proficiency with Thieves’ Tools
  • Expertise in one skill

When you next level up, you can choose to gain a level in Rogue.

Multiclass: Wizard

Requirements: Intelligence 13, Not a Wizard

You learn three Wizard cantrips. When you next level up, you can choose to gain a level in Wizard.