Feats
In Naevis, feats allow characters to gain abilities outside of their class. In addition to other benefits, taking a feat allows characters to multiclass at future levels should the player choose to do so.
Multiclassing
Prerequisite: Characters must take a multiclassing feat before they can take their first level in a new class.
Redundancy: A feat’s benefits are replaced when the character gains their first level in a new class.
Benefits: Characters gain all the proficiencies that a new class would provide at level 1. These include proficiencies for skills, equipment, and ability saves. If a class provides spellcasting, it does not stack with other class spellcasting progressions. The two provide separate spell slots.
Listings
Multiclass: Cleric
Requirements: Wisdom 13, Not a Cleric
You learn three Cleric cantrips. When you next level up, you can choose to gain a level in Cleric.
Multiclass: Fighter
Requirements: Strength 13, Not a Fighter
You gain proficiency in a Fighting Style and one of the following:
- Proficiency in shields
- Proficiency in armor
- Proficiency in two weapons
The armor proficiency you gain is the lightest armor you are not currently proficient in. When you next level up, you can choose to gain a level in Fighter.
Multiclass: Rogue
Requirements: Dexterity 13, Not a Rogue
You gain proficiency in one skill and one of the following:
- Proficiency in Cant
- Proficiency with Thieves’ Tools
- Expertise in one skill
When you next level up, you can choose to gain a level in Rogue.
Multiclass: Wizard
Requirements: Intelligence 13, Not a Wizard
You learn three Wizard cantrips. When you next level up, you can choose to gain a level in Wizard.