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Naevis
Welcome
Primer
Gameplay
Plots and Themes
5E Veteran's Corner
Character Creation
Class
Cleric
Fighter
Rogue
Wizard
Race
Elf
Dwarf
Halfling
Human
Background
Alchemist
Emissary
Exile
Nomad
Piper
Treasure Hunter
Truthseeker
Warlord
Ability Scores
Adventuring
Attunement
Downtime
Encumbrance
Languages
Loot
Resting
Gear
Shops
Cleric Gear
Fighter Gear
Rogue Gear
Wizard Gear
Alchemics
Charms
Scrolls
GM Guide
Expectations
Combat
Mooks
Bosses
Loot Tables
Minor Loot
Major Loot
Campaigns
Leveling Tables
Rooms
Twelve Room Dungeon
Recommended Reading
Lore
Canvaslands
Embassies
Mystery Cults
City Below
City Dwellers
Coldbloods
Gnomes
Orcfolk
Tieflings
The Nine Devil Princes
Greenlands
Dwarves
Elves
Halflings
Humans
Nameless Desert
More
Archetypes
Awareness
Death
Feats
Items
Armor
Arms
Elemental Crystals
Firearms
Kits
Lighting
Medical
Panacea
Provisions
Sentient Weapons
Spellcasting
Tools
Review
Conditions
Cover
Maneuvers - Defense
Maneuvers - Offense
Movement
Skills
Stealth
Spells
Cleric Spells
Wizard Spells
License
More
Spells
Spells
Table of contents
Cleric Spells
Wizard Spells