Fighters
Fighters are drawn from the ranks of sellswords and soldiers. Individuals that merit membership in this class are distinguished warriors known for their combat prowess. Their class description can be found here.
Martial Arts
Skill at arms is the bare minimum requirement for one to be a fighter. Intelligent use of maneuvers, both offensive and defensive, is crucial. Fighters also adopt or adapt a martial arts tradition, reflected in their Fighting Style and archetype.
Honor
One’s reputation and history of service take on a force of their own, though it need not be positive. Heroes and black knights may find their names equally compelling for different reasons. When you use your reputation as a warrior, you may make a Strength (Persuasion) or Strength (Intimidation) check.
Second Wind
Fighters begin play with the Second Wind ability, which functions similarly to a rechargeable potion of healing. This makes them the sturdiest of the four base classes.
Starting Gear
Fighter’s Pack (46 lb.) or 100 gp.
Item | Weight | gp |
---|---|---|
Longsword | 3 lb. | 10 gp |
Shield | 6 lb. | 5 gp |
Studded Leather | 13 lb. | 10 gp |
Pouch | 1 lb. (5 / 6 lb.) | 1 gp |
… Darts (20) | 5 lb. | 1 gp |
Backpack | 5 lb. (13 / 30 lb.) | 2 gp |
…Rations (x3) | 6 lb. | 3 gp |
…Tinderbox | 1 lb. | 1 gp |
…Torches (x5) | 5 lb. | 1 gp |
…Potion of Healing | 1 lb. | 25 gp |
…Spare Gold | - | 41 gp |