Archetypes

By default, the four Basic Rules archetypes are permitted for use in this setting.

Class Archetype
Cleric Life
Fighter Champion
Rogue Thief
Wizard Evocation
Setting Archetypes

These optional archetypes were designed for use with Naevis.

Class Archetypes  
Cleric Hell Cult Winter Cult
Fighter Lionheart Warprince
Rogue Delver Knife Dancer
Wizard Court Mage Tower Mage

Adapting Archetypes

Should your Game Master allow other archetypes, they may require adjustments for use in this setting.

Guidelines
  • Replace Spells that do not exist in the Basic Rules with those that do.

  • Provide Context for where your abilities come from in this setting.

Example: War Domain

Clerics of the War domain draw their power from qi, gradually accumulating power through training and meditation. Their tradition stems from the Elven Empire and places great importance on demonstrating skill through combat.

Note that the spells for this archetype have been changed to their nearest Basic Rules equivalents.

Cleric Level Spells
1st Cure Wounds, Shield of Faith
3rd Magic Weapon, Spiritual Weapon
5th Beacon of Hope, Spirit Guardians
7th Freedom of Movement, Stoneskin
9th Flame Strike, Dominate Person