Encounters
Simplified Enemies
Wolf
Beast Count 1 Motivation Food Statistics hp:1, ac:10, damage:4 Modifiers STR/DEX/CON: +0, WIS/INT/CHA: +0 Special Abilities None
Concept
Most enemies that player characters face do not need fully fleshed out statblocks.
Unlike player characters, enemies are defined wholly by the challenge they provide. A stripped down statblock is sufficient for the purposes of combat.
This approach has three benefits. One, it reduces the prep time for the game master. Two, it keeps combat running smoothly. And three, it makes improvisation easier.
The Three Templates
Flat Damage
- When an enemy attacks, it rolls to hit as normal.
- If it succeeds, it deals a flat amount of damage rather than rolling.
The main benefit of this mechanic is increasing the lethality of fights. Less time is spent on attacks that deal 1 or 2 damage; instead, every hit becomes a meaningfully dangerous experience for players.
Uncontested Rolls
Most elements traditionally found on a creature’s statblock can be replaced by the Difficulty Class Ladder.
Example: Spellcasting
If a creature casts a spell, we do not need to know its spellcasting modifier. We can instead treat the spell as we would any other challenge. If the caster is weak, we set the check to DC 10 (Easy). If they are skilled, we set the check to DC 15 (Moderate). If the caster is a powerful mage, we set the check to DC 20 (Hard).
Example: Stealth
We do not need to know the creature’s perception score to determine if a player character sneaks up on it. We simply treat it as a DC 10 (Easy) check if the creature is unobservant, a DC 15 (Moderate) check it they are watchful, and a DC 20 (Hard) if they are actively searching.